POV-Ray : Newsgroups : povray.binaries.images : Makehuman 1.0.0 is here! : Re: Makehuman 1.0.0 is here! Server Time
1 Aug 2024 06:19:36 EDT (-0400)
  Re: Makehuman 1.0.0 is here!  
From: Thomas de Groot
Date: 4 Mar 2009 04:46:52
Message: <49ae4e0c$1@news.povray.org>
"Chris B" <nom### [at] nomailcom> schreef in bericht 
news:49ad3410$1@news.povray.org...
>
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
> news:49ad2eb5$1@news.povray.org...
>>
>> "Chris B" <nom### [at] nomailcom> schreef in bericht 
>> news:49ad0a9e$1@news.povray.org...
>>>
>>> I have an old hair growth macro that tracks individual hairs, following 
>>> the contours of an anatomy and responding to gravity.
>>
>> If that could also work with Poser figures exported to POV, that would be 
>> very interesting. My guess is that it should work.
>>
>
> I think you'd get a problem with figures exported from Poser, because I 
> think you just get a mesh object. So working out where the various 
> relevant bits are positioned and how they are oriented, so that you can 
> use a POV-Ray macro to grow hair out of particular parts of the mesh, is 
> probably very tricky.
>

What if you already have the (dynamic) hairs from Poser available, and 
exported as lines by Poseray? Would that help?

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.